Solid DNA blog

Blog about stuff on Solid Edge CAD software

Rendering in SE – Part1

In this first article introducing render inside SE, I will write about face style available in Solid Edge and what we have to edit and create new one.

Rendering is about defining visual characteristics of a model in order to make it look as real as possible.

First stop when initiate yourself with rendering the part environement:

  • “Material Table” found in (Application menu – Properties – Material table)
  • Part painter (View tab – Style group – Part painter )

 

Rendering – Material Table

 clip_image001

 

From inside a part environment. Go to…. Application menu – Properties – Material table

Under Settings choose Face and Fill Styles, you will find a list of predefine textures. Those will define the texture of the part in your day to day work.

Play with them and see what difference those will make on your part.   

The fill style will define the hatch pattern you would like to  have when you create a section view in the draft.

Once you have explore those predefine face styles, it is time for you to give some personal touch to your part.

  

Rendering – Painting your part

So far texture have been apply to the whole part, but what if we only want to apply texture on one face of the part? or a feature?

This is where we are going to use the Paint feature (View tab – Style group – Part painter)

Part painter

Select the Style you like to apply, then select the section of the part you would like to paint.

  • Any
  • Face
  • Feature
  • Body

Apply face style to individual element of your part will help  at the assembly level and also when it come time to edit the part. One example, faces that locate the part can be color in red to give a visual clue.

Once you have give a personal touch to our part, what could be better then create your own face styles.

  

Rendering – Edit and create new Faces styles

Before we talk about editing and creating new face style, you have to know that each Solid Edge file are independent. Once you create or edit a face style, the new definition will be local to that file. To make sure your work will affect new file, you have to edit the templates use to create new document. This way all new document will have your new faces styles definition.

Usually you can find the template folder by looking at the the file locations ( go to “Application” menu then ÉSolid Edge options” then choose “file locations”)

Here it show as a blank entry because i use the default settings.

  • C:\Program Files (x86)\Solid Edge ST2\Template (64 bits system)
  • C:\Program Files\Solid Edge ST2\Template (32 bits system)

image image

 

Two way you can access the faces styles editor

  • Use the modify button in the material table. This will bring you directly to the editor for the select texture.
  • Inside the ribbon  choose View  tab then in the group Style click Style   image

 

For existing document, use the Organize option to transfer faces styles  from one part to the active one.

Organize button is shown in lower right corner along with New to create new one and Modify to edit exiting one, remember those will apply to the local file.

image

In the top left corner choose the style you want to edit, in our case this would be  Faces Styles then select New or Modify

image 

 

See you in the next article.

 

 

 

 

 

 

24 December 2009 - Posted by | Learning material, Rendering

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