Render in SE – Part2
Let’s start by teasing you a little bit more about rendering
In the previous article you have been introduce to the part painter, in this article, you will be introduce to the lights with other basic settings. Remember what we have seen so far is about setting the render for your day to day work.
Introduce yourself to rendering.
So now, how can we make our second step inside that virtual world? I am a beginner where should i start?
Solid Edge offer two render environments:
- The basic one (for your day to day work)
- Virtual Studio + ( for more a realistic look’n feel and marketing needs)
Initiate yourself – Basic rendering
Basic rendering is accessible from the View tab from the part environment
- View icon allow you to set the environment around your part.
- Part Painter allow to apply texture to Faces, body or feature ( see previous article)
Initiate yourself – View Rendering
Select the view icon to access parameters.
1 – Perspective allow you to change the lens of the camera from 25 to 85 mm. You can also use the SHIFT+CTRL+ Mouse wheel inside the working area of Solid Edge.
2 – Antialias level define how straight are the lines ( the jagged appearance of the line) , this setting use a lot of system resources, so play with it at the end of the process.
3 – Render mode are the same that are found in the Style Group
4 – How do you want hidden lines to be shown, Dim or Dash or OFF? And you can set how dim will be the hidden lines
5 – A couple of check box to control behaviors around the faces of the part check and uncheck them and look a the preview windows to see the impact on your design.
6 – And the controls for the edge color.
Initiate yourself – View Lights
Bulb light around the Solid Edge Logo, represent a top view of our design, your model being represent by the solid edge logo. 12 o’clock represent Y positive, 6 O’clock Y negative.
Lights can be :
To set the color of the light, select one of the sliders and adjust the settings below.
When a light is select, you can change the elevation from the ground
Initiate yourself – View Background
Not much to say here it is pretty straight forward, Select the type, the shape of the gradient and the two colors. In some cases you can select image on the back ground to help the impression of reality.
Initiate yourself – View Reflection box
Imagine faces of you part being a mirror. This is where you set the image that will be reflect by the faces.
Each basic view can have it own set of image to help simulate the environment around the part. From the first tab you will have to check the reflexion option to make it work.
There is three type of reflexion
- Reflexion box
- One image
- Sphere map
This conclude the second tour of the introduction to render inside SE for you day do day work. When time allow it, i will continue this brief introduction to render. In the mean time if you have professional needs visit:
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